Create Account - Login

Home - Scenarios - Tags - About

Greenfoot Breakout

By mjrb4 - uploaded on 2008-7-16      139 views (29 in the last 7 days)      1 vote (0 in the last 7 days)

Tags: breakout game with-source

Breakout made from extending mik's basic scenario. I hope there's more to come!
Download the source for this scenario.

Your browser is ignoring the <APPLET> tag.

Some people who like this scenario: delmar

Report this scenario as broken or inappropriate.

davmac writes (on 2008-7-17):

I did manage to get to the end of level 2 with 2 balls bouncing around, and it didn't go on to the next level - bug?

mjrb4 writes (on 2008-7-17):

It's not a bug, it's a feature!

... I actually mean that this time :) It won't advance to the next level until all balls are below a certain point in the world, otherwise the blocks will appear when the balls are in the midst of them and all the blocks will disappear very quickly and without the player really doing anything! So if two balls are bouncing around, then the chances of them both being below that certain point is quite low... You have to let one of them go.

There's probably a better way to do it, but I couldn't think of it...

A new version of this scenario was uploaded on Thu Jul 17 17:38:07 UTC 2008

delmar writes (on 2008-7-18):

That's getting playable!

I think the blocks should change colour. Currently, you've got to hit blue blocks three times, green ones two, red ones once. I think the blue should turn to green when you hit it once, and then to red, so that you always see how much more often you need to hit it.

Also, having different layouts of blocks in different levels would be nice (not always straight rows). Maybe a diamond shape, so that you could try to squeeze the ball through the sides to get it to hit from the top...

A new version of this scenario was uploaded on Fri Jul 18 23:10:56 UTC 2008

mjrb4 writes (on 2008-7-18):

Good ideas! I was always going to get round to rewriting the levels properly so they weren't just random, but I did it that way initially because I was lazy. I'll sort that out some time in the near future because it'll take a while.

I've implemented the bricks changing colour though, and all the images are statically in the block class to make things a bit neater too :)

A new version of this scenario was uploaded on Sun Jul 20 12:43:52 UTC 2008

A new version of this scenario was uploaded on Sun Jul 20 12:45:54 UTC 2008

mjrb4 writes (on 2008-7-20):

The levels are now there and no longer just random - 5 of them in total. The score and lives text has also been changed to look a bit nicer.

A new version of this scenario was uploaded on Sun Jul 20 13:01:11 UTC 2008

See all comments for this scenario.

If you want to leave a comment on this scenario, you must first log in.