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delmar writes (on 2008-7-23): Great look and feel. I especially like the flying lines that make up the text and drawing. |
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polle writes (on 2008-7-24): I survive about 1ms if I don't change the speed... |
A new version of this scenario was uploaded on Thu Jul 24 11:48:55 UTC 2008
A new version of this scenario was uploaded on Thu Jul 24 14:02:22 UTC 2008
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azuresky writes (on 2008-7-28): Nice work JL235, very effective... really cool effects and a nice twist to the snake game... |
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mjrb4 writes (on 2008-10-6): I just managed to travel through myself (so to speak) without dying... Not quite sure how I managed it, but there might be a small bug somewhere along the line! |
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JL235 writes (on 2008-10-7): It's a known bug (although I was pretty sure it was fixed). I presume you were heading towards the world? It's because the snake is built up of points, so many points that it looks like a curved line. Two points make up a line or segment of the Snake, so for collision detection I just check if two segments are overlapping. However I was scared this could become very slow when you end up with thousands and thousands of points in the Snake so I only compare the first few (I think the exact number is 5) points at the head of the Snake against all the rest of the points in the Snake's body.
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mjrb4 writes (on 2008-10-9): Ah I see :) |
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qnanqing writes (on 2008-10-24): wow, nice movement :D |
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venyton writes (on 2008-11-6): Nici work, congratulations ^^ |
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marla writes (on 2008-11-28): I love this game, the comments crack me up, and the snake is so.... sinuous! But I was really expecting to crash into different continents, not Australia every time I hit earth. :-) |
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marla writes (on 2008-11-28): Oops I meant to add: please post the source someday? I'd like to see it. |
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JL235 writes (on 2008-12-3): If I get time later today (or tomorrow), I'll comment and then upload the source code. |
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mjrb4 writes (on 2008-7-23):
Nice! Took me a while to get the hang of it, but a fun game :)